![]() ![]() ![]() If no moves are available the screen is reset, but the clock keeps ticking. This allows the player to set up chains, or to 'fake' chains by creating multiple rows of three in quick succession. One very important aspect that sets Zoo Keeper apart from Bejeweled and its many clones is the ability to switch tiles while another move is still 'in progress'. An example of a chain can be seen in the screenshot: making a line of (green) crocodiles in the centre of the screen will cause the crocodiles to disappear, and the (red) gorillas will meet to make a line of three. If this results in a further line of three, this line also disappears. ![]() When tiles disappear, any tiles above them on the screen fall down to fill the space. Lines can be horizontal or vertical, and combinations can cause many lines to disappear at the same time. If no line of three or more matching tiles is formed the tiles revert to their original position. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed. Tiles are aligned by swapping ones adjacent to each other. These quotas are listed underneath each animal symbol. Levels end when a pre-determined number of each animal tile has been removed. The objective of Zoo Keeper is to remove the animal tiles that fill up the screen by aligning three or more in a row or column. ![]()
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